iCrowds Dynamic Systems
System Overview
iCrowds provides three specialized crowd simulation systems for different scenarios:
1. City System
Purpose: Autonomous urban population simulation
Best For: 
- Open-world city environments
- Agents with independent needs and behaviors
- Complex urban planning studies
Key Features: - Needs-based AI (hunger, sleep, fun, bladder) - Automatic pathfinding to activities - High agent customization - Debug tools for behavior monitoring
2. Fluid System
Purpose: Artist-controlled crowd movement
Best For:
- Directed crowd flow
- Event and venue simulations
- Emergency evacuation planning
Key Features: - Flow curves for guided movement - Attracter/repeler objects - Multiple distribution methods - Physics-based collision avoidance
3. Walkers System
Purpose: Organized path-based pedestrian traffic
Best For:
- Sidewalks and crosswalks
- Museum/retail visitor flow
- Structured movement patterns
Key Features: - Lane-based curve following - Bidirectional traffic flow - Simple setup and management - Consistent animation patterns
Quick System Selection Guide
Choose City System if: - You want autonomous, life-like behavior - Agents should make independent decisions - Simulating daily urban activities
Choose Fluid System if: - You need precise crowd direction control - Using attractors/repellers to shape movement - Creating natural crowd flow patterns
Choose Walkers System if: - You need organized path following - Simulating sidewalk or lane-based traffic - Quick setup with predictable results
Common Workflow
- Setup Environment - Prepare terrain and collision objects
 - Select System - Choose based on your simulation needs
 - Configure Distribution - Place agents using density controls
 - Set Behaviors - Configure speeds, activities, or paths
 - Add Controls - Place flow curves, attracters, or activities
 - Run Simulation - Monitor with debug tools as needed
 
Technical Notes
- All systems support custom agent collections
 - Speed thresholds control animation transitions
 - Distribution uses weight painting for density control
 - Systems can be combined in different scene areas
 
Getting Started
- Start with the Walkers System for simple path-based crowds
 - Use Fluid System for controlled crowd movement
 - Implement City System for complex autonomous populations
 
Remember: You can mix systems in different parts of your scene for optimal results.