Walkers iCrowd System - User Documentation
Overview
The Walkers System is a specialized crowd simulation tool designed for controlled pedestrian movement along predefined paths. This system creates organized lane-based traffic flow with configurable agent behavior and path following.
Distribution
Viewer
- Render: Standard visualization mode for agent display
 
Terrain Configuration
- Collection: Terrain setup consistent with other systems in the suite
 
Distribution Setup
Path Definition
- Distribution Object: Input a collection of curves that define walking paths
 - Walkers Curve: Curves act as the central guide for lane generation
 - Edit: Modify curve properties and placement
 
Density Control
- Density: 1.000 - Controls the number of people distributed across lanes
 - Randomness: 1.000 - Randomizes walker distribution along the lanes
 - Seed: 0 - Randomization seed for consistent patterns
 
Collision Avoidance
- Personal Space: Individual buffer zone for each agent
 - Min: 0.000 - Minimum personal space distance
 - Max: 1.000 - Maximum personal space distance
 - Seed: 0 - Randomization seed for personal space variation
 
Note: Personal space system activates when System Type is set to Physics (not Animation)
Settings
Agent Lifecycle
- Loop Type: Controls agent behavior at path endpoints
 - Respawn: Agents reappear at the start when reaching the end
 - Delete: Agents are removed from simulation when reaching the end
 
System Configuration
- System Type:
 - Animation: Uses animated movement (default)
 - Physics: Enables physical interactions and collision avoidance
 
Lane Management
Lane Generation
- Count: 4 - Number of lane instances generated left and right of input curves
 - Direction: 0.632 - Controls lane direction variation
 - Values > 0.5 create opposing traffic flows
 - Some agents move forward, others move in reverse direction
 
Movement Variation
- Noise: Adds natural variation to agent movement
 - Power: 1.000 - Strength of noise influence
 - Offset: 0.000 - Base offset for noise pattern
 - Scale: 0.100 - Size of noise pattern effect
 
Speed Control
- Speed: 1.000 - Controls the movement speed of all agents
 
Agents Configuration
Agent Collections
- Single Collection Input: Unlike other systems, accepts only one collection type
 - Animated Walking Meshes: Collection must contain pre-animated walking animation meshes
 - No Gender Separation: All agents use the same animation collection
 
Simplified Agent Management
- No individual agent customization (clothes, actions)
 - No probability settings for different agent types
 - Focus on uniform crowd behavior rather than individual variation
 
Workflow
- Path Creation:
 - Create and position guide curves for desired walking paths
 - 
Organize curves into a collection for system input
 - 
Distribution Setup:
 - Set lane count for path width
 - Adjust density for crowd size
 - 
Configure personal space for collision avoidance
 - 
Behavior Configuration:
 - Choose loop type (respawn or delete)
 - Set system type (animation or physics)
 - 
Adjust direction for traffic flow patterns
 - 
Movement Tuning:
 - Set base movement speed
 - Add noise for natural movement variation
 - Fine-tune lane directions for realistic traffic patterns
 
Key Features
- Lane-Based System: Automatically generates multiple lanes from single curves
 - Bidirectional Traffic: Direction parameter creates natural opposing flows
 - Consistent Animation: All agents use the same walking animation collection
 - Controlled Density: Precise control over agent distribution along paths
 - Collision Awareness: Personal space system prevents agent overlap
 
Use Cases
- Sidewalk and pedestrian walkway simulations
 - Museum or exhibition visitor flow
 - Emergency egress and crowd movement studies
 - Architectural planning for public spaces
 - Traffic flow analysis for urban planning
 
This Walkers System provides a streamlined approach for creating organized pedestrian movement patterns with minimal setup complexity, ideal for architectural visualization and urban planning applications where controlled crowd flow is essential.