Adding Agents - Quick Guide
Agent Group Setup
Adding Agent Groups
- Create agent groups to organize different character types
 - Each group can contain multiple agent variations
 
Provided Agents
- Pre-made Agents: Use our ready-to-use characters
 - Customization:
 - Change Clothes: Swap clothing and appearance
 - Change Action: Modify animations and behaviors
 - Include All: Apply changes to entire group
 
Custom Agents
- Requirements:
 - Must be animated meshes using armatures or any other way
 - Single object only (join all character parts together)
 
Input Options
- Single Object: One animated character mesh
 - Collection: Multiple animated meshes as a group
 
Agent Settings
- Gender Control: Male/Female classification
 - Probability: 0.500 - Controls spawn likelihood
 - Density: Overall agent distribution control
 
Management Tools
- Include/Discard: Add or remove agents from simulation
 - Weight Paint: Use vertex groups for density control
 - Customize Individual Agents: Modify specific agents (e.g., man1)
 
Workflow
- Create Agent Group
 - Choose Provided or Custom Agents
 - Adjust Probability and Density
 - Customize Appearance and Animations
 - Use Weight Painting for Area Control
 
Note: Custom agents must be single joined objects with proper armature animations for best results.