Adding Agents - Quick Guide

Agent Group Setup

Adding Agent Groups

  • Create agent groups to organize different character types
  • Each group can contain multiple agent variations

Provided Agents

  • Pre-made Agents: Use our ready-to-use characters
  • Customization:
  • Change Clothes: Swap clothing and appearance
  • Change Action: Modify animations and behaviors
  • Include All: Apply changes to entire group

Custom Agents

  • Requirements:
  • Must be animated meshes using armatures or any other way
  • Single object only (join all character parts together)

Input Options

  • Single Object: One animated character mesh
  • Collection: Multiple animated meshes as a group

Agent Settings

  • Gender Control: Male/Female classification
  • Probability: 0.500 - Controls spawn likelihood
  • Density: Overall agent distribution control

Management Tools

  • Include/Discard: Add or remove agents from simulation
  • Weight Paint: Use vertex groups for density control
  • Customize Individual Agents: Modify specific agents (e.g., man1)

Workflow

  1. Create Agent Group
  2. Choose Provided or Custom Agents
  3. Adjust Probability and Density
  4. Customize Appearance and Animations
  5. Use Weight Painting for Area Control

Note: Custom agents must be single joined objects with proper armature animations for best results.