Adding Agents - Quick Guide
Agent Group Setup
Adding Agent Groups
- Create agent groups to organize different character types
- Each group can contain multiple agent variations
Provided Agents
- Pre-made Agents: Use our ready-to-use characters
- Customization:
- Change Clothes: Swap clothing and appearance
- Change Action: Modify animations and behaviors
- Include All: Apply changes to entire group
Custom Agents
- Requirements:
- Must be animated meshes using armatures or any other way
- Single object only (join all character parts together)
Input Options
- Single Object: One animated character mesh
- Collection: Multiple animated meshes as a group
Agent Settings
- Gender Control: Male/Female classification
- Probability: 0.500 - Controls spawn likelihood
- Density: Overall agent distribution control
Management Tools
- Include/Discard: Add or remove agents from simulation
- Weight Paint: Use vertex groups for density control
- Customize Individual Agents: Modify specific agents (e.g., man1)
Workflow
- Create Agent Group
- Choose Provided or Custom Agents
- Adjust Probability and Density
- Customize Appearance and Animations
- Use Weight Painting for Area Control
Note: Custom agents must be single joined objects with proper armature animations for best results.