I'm a technical 3D artist and software developer based in Baghdad, Iraq, specializing in procedural generation and workflow automation. I engineer complex systems with Blender's Python API, Geometry Nodes and GPU compute shaders to streamline 3D production pipelines.
At Parametra I build custom add-ons that extend core software and remove manual bottlenecks from artist pipelines, and I integrate local LLMs and AI image generation into PBR material workflows. Since 2022 I've also been publishing technical Blender tutorials that break down the math behind advanced Geometry Nodes setups.
My path here is a little unusual: I graduated in veterinary medicine in 2024, while already making Blender tutorials and tools. The two worlds still meet in PixelScan WSI, the microscope imaging app I built and shipped on the side.