Technical 3D Artist · Tools Developer

Aaws Oday

I build procedural systems and production tools — Blender add-ons in Python, GPU compute shaders and C++ geometry backends that take the repetitive work out of 3D production.

Portrait of Aaws Oday

01 / About

I'm the artist who writes the tools.

I'm a technical 3D artist and software developer based in Baghdad, Iraq, specializing in procedural generation and workflow automation. I engineer complex systems with Blender's Python API, Geometry Nodes and GPU compute shaders to streamline 3D production pipelines.

At Parametra I build custom add-ons that extend core software and remove manual bottlenecks from artist pipelines, and I integrate local LLMs and AI image generation into PBR material workflows. Since 2022 I've also been publishing technical Blender tutorials that break down the math behind advanced Geometry Nodes setups.

My path here is a little unusual: I graduated in veterinary medicine in 2024, while already making Blender tutorials and tools. The two worlds still meet in PixelScan WSI, the microscope imaging app I built and shipped on the side.

  • 01

    Procedural generation

    Cities, parcels, terrain and scattering systems driven by rules and math instead of hand placement.

  • 02

    Pipeline tools

    Blender add-ons in Python (bpy, bmesh) that extend the software and remove manual bottlenecks.

  • 03

    Simulation

    Hydraulic, thermal and fluvial erosion, vehicle physics, crowds, pathfinding and ragdolls.

  • 04

    GPU & C++

    GLSL compute shaders, OpenMesh geometry processing and OpenCV / libvips imaging.

02 / Work

Selected projects

Add-ons, simulation systems and native tools — from GPU terrain erosion to procedural cities, crowds and traffic.

Also built

A side project from my veterinary background · Summer 2026

PixelScan WSI

Whole-slide imaging for the microscope you already have — a C++ desktop app that stitches a live camera feed into gigapixel slides, with a viewer, measurements and SVS / OME-TIFF export. Shipped on the Microsoft Store.

03 / Experience

Where I've been building

  1. Sep 2024 — Present

    Technical 3D Artist · Parametra

    • Architect custom Python add-ons and tools that extend core software functionality, streamline artist pipelines and reduce manual workflow bottlenecks.
    • Integrate local large language models and AI image-generation pipelines into existing workflows to accelerate PBR material creation.
  2. 2022 — Present

    Blender Content Creator · Freelance

    • Produce and publish technical tutorials that break down complex mathematical algorithms and advanced Geometry Nodes workflows for procedural asset generation.

04 / Toolkit

Languages, software and libraries

Programming & Shaders

  • Python
  • C++
  • GLSL
  • GDScript

3D Software & Engines

  • Blender
  • Geometry Nodes
  • Godot
  • Unreal Engine
  • Unity

Libraries & APIs

  • Blender Python API (bpy, bmesh)
  • Blender gpu module
  • OpenMesh
  • OpenCV
  • libvips

Tools & Build Systems

  • CMake
  • MSVC
  • vcpkg
  • Visual Studio
  • Git

05 / Contact

Got a pipeline problem
or a procedural idea?

Based in Baghdad, Iraq